Mon Aventure Z

XP

Tech

I learned a lot about

integration in Unity 3D

 

Working hand in hand with

the lead was a great experience

Release date : 2013

 

Production : 2 weeks

 

Team size : 10 persons

(5 Graph / 3 GD / 2 Prog)

 

Technology : Unity

Mon Aventure Z was a student project at Supinfogame with a two weeks due date carried out in association with the publisher Dupuis Edition. We had to design a videogame which could be integrated in their own application on tablets.

 

We decided to deliver a sandbox to them. The idea was to converge the entire universe of their best seller in a 3D world using the codes from the Belgian comics "Le Petit Spirou".

 

On this project, I worked closely with the lead and technical artist. It was my first project on unity and I learned a lot about integration and shaders. I also produced many assets.